| What is ZeroVector? |
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| Written by David |
| Tuesday, 29 April 2008 15:50 |
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Some of you are probably wondering, what the hell is ZeroVector? Well, first let me cover what the game is. It is a massively multiplayer top-down space shooter. The client is currently written 100% is java (aside from the Shaders of course :)) using the awesome LWJGL library to pull off the graphics and input requirements not normally achievable in a java environment, and runs on Windows, Mac and Linux. Currently, there are only two main authors, Me (David Wheeler) and Aurash Mahbod. Contributions have been made in the past by others (Misha, Tom). The engine has been developed in house and is currently fairly capable of some nice graphical effects, basic physics (not that we need anything special for this game type, Real time networking through a central server with lag compensation, basic GUI functionality, ect. What does this game have to do with SDO? Not a whole lot actually. No more than what WoW has to do With EverQuest or Marathon with Doom. The game will not be taking place in the Silent Death universe, and we are in no way affiliated with Iron Crown or Mythic Entertainment. The game is in development indefinitely, which means that it will be done when it is done. No time frame has been given, but know that it is being worked on, and the more you guys push us the more we will push back Right now we don't have any calls for more help, as we haven't fully decided what the destiny of the game is. There such a thing as to many cooks in the kitchen when it comes to a game like this, and once the engine is more stable/robust, there will prob be calls for people outside of the programming department. Feel free to comment or post in the forums if you guys have more questions! -David out |
| Last Updated on Thursday, 15 May 2008 19:04 |

