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ZeroVector
Small Update
on 29-10-2008 19:19

Work continues on the game. Lately work has focused on art and stations. Hopefully we will be able to show that work off in a new movie soon.

We've got what we think is a solid GUI system in the engine and that is letting us move forward building the screens for station interactions such as chat, shopping, and trading. We are definitely on track for a christmas beta. :)

 

Here is a little preview of what that will contain.

Last update: 29-10-2008 19:34

Published in : News, Game News
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Written by David   
 
What is ZeroVector?
on 29-04-2008 15:50

Some of you are probably wondering, what the hell is ZeroVector?
What does it have to do with Silent Death Online?
Will it bring about a new golden age of games?

Well, first let me cover what the game is. It is a massively multiplayer top-down space shooter. The client is currently written 100% is java (aside from the Shaders of course :)) using the awesome LWJGL library to pull off the graphics and input requirements not normally achievable in a java environment, and runs on Windows, Mac and Linux.

Currently, there are only two main authors, Me (David Wheeler) and Aurash Mahbod. Contributions have been made in the past by others (Misha, Tom).

The engine has been developed in house and is currently fairly capable of some nice graphical effects, basic physics (not that we need anything special for this game type, Real time networking through a central server with lag compensation, basic GUI functionality, ect.
However, it is far from being as robust as will be required for the final game

What does this game have to do with SDO? Not a whole lot actually. No more than what WoW has to do With EverQuest or Marathon with Doom.
The truth is the game is continuing a genre that has been neglected for far to long, and it pulls from a larger history of gaming classics including Star Control, Escape Velocity, System Shock, and to many other games to name.

The game will not be taking place in the Silent Death universe, and we are in no way affiliated with Iron Crown or Mythic Entertainment.

The game is in development indefinitely, which means that it will be done when it is done. No time frame has been given, but know that it is being worked on, and the more you guys push us the more we will push back Smile

Right now we don't have any calls for more help, as we haven't fully decided what the destiny of the game is. There such a thing as to many cooks in the kitchen when it comes to a game like this, and once the engine is more stable/robust, there will prob be calls for people outside of the programming department.

Feel free to comment or post in the forums if you guys have more questions!

-David out

Last update: 15-05-2008 19:04

Published in : FAQs, Game FAQ
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Written by David   
 
Status Update PDF Print E-mail
Written by David   
Wednesday, 03 September 2008 15:37

Further work on the new GUI system continues. Some new layout designs and widgets have come together as well as some new chat features thanks to Aurash's continued awesomeness.

 Work also continues on new shaders for ships and ship effects. Screenshots of said shaders soon (tonight maybe? Laughing )

 Tenma has been up to quite a bit when it comes to the story/design aspects of the game, as some of you may have noticed on the forums. Nothing yet to reveal but smoke and mirrors :)

Last Updated ( Wednesday, 03 September 2008 15:40 )
 
New Forum
on 25-08-2008 14:47

A new forum is up, should be quite a bit nicer to use. However, you will need to re-signup.

Last update: 25-08-2008 14:47

Published in : News, Site News
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Written by David   
 
The kind of hard work we do here
on 22-08-2008 14:34

Just thought I would post a pic from our latest meeting 

 

Last update: 22-08-2008 15:14

Published in : News, Blog
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Written by David   
 
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